Sketch's Studios
Ba (Hons) CG Arts & Animation - UCA Rochester
Thursday, 14 March 2013
Wednesday, 13 March 2013
Major Project: Necromancer
Some initial research and thumbs designing a look for Necromancers.
As with the Abhorsen design, I like inject an asymmetrical element into the design - it adds to the foreign and curious nature of the Old Kingdom inhabitants. So I experiments with top/bottom heavy designs, and exaggerated armour.
Major Project: Clayr's Glacier, Colours and Shapes
Monday, 11 March 2013
Major Project: Clayr's Glacier
Departing from the Abhorsen for a bit, I decided to look at creating the home of the Clayr, the Glacier. After some brief research I sketched out some thumbnails.
I then look at some of Daniel Dociou's work for Guildwars 2, and began to incorporate some more architecture into my thinking.
Friday, 8 March 2013
Major Project: Approaching the Final Abhorsen
After some more colour tests, I feel like I'm reach a final incarnation - in the design on the left. It looks both authoritative yet "good".
Thursday, 7 March 2013
Major Project: Smoking Heads
Another experiment with Maya Fluids, trying to create a head that looks somewhat ethereal. A lesson learned from this is that it next I will use pre-rendered 2D planes of smoke fluid - generating them in the scene takes too much processing power.
Wednesday, 6 March 2013
Major Project: Abhorsen, the Cape
I've decided that hooded look is the way to go with the Abhorsen, it evokes mystery, forbidden knowledge and intimidation. The sketch on the right is nearing a finalised result I feel - it looks capable, commanding, and experienced.
Subscribe to:
Posts (Atom)


















